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Fallout 76 is like fallout shelter but multiplayer
Fallout 76 is like fallout shelter but multiplayer













fallout 76 is like fallout shelter but multiplayer

Howard says monetisation strategies needed to consider "a lot of areas of attack" that aren't just timer-based. I said 'that's nice' and then it came out and the first week it was above Candy Crush with a very light touch. "I was forced to meet with a lot of 'monetisation experts' during Fallout Shelter that didn't work for us. "It's definitely a lighter touch, which surprisingly worked very well for us in Fallout Shelter," says Howard. But as Howard says, Bethesda has typically employed a lighter touch with monetisation, contrary to the advice of consultants an approach he intends to maintain with Blades. We should try it."Īlthough both Starfield and the Elder Scrolls VI promise the sort of quintessentially Bethesda-style experience first demonstrated in 2002 with Morrowind, there is a clear games-as-a-service bent to the studio in recent years.Ī newfound focus on mobile - with games like Fallout Shelter, The Elder Scrolls: Legends and The Elder Scrolls: Blades - shows that bosses at Bethesda see the commercial value of the platform.

fallout 76 is like fallout shelter but multiplayer

For a long time we wanted to try a multiplayer game and we had this idea. "Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time. Elder Scrolls online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends. "Corporately we've done a mix people forget sometimes. "It doesn't mark the future," he tells during an interview at Gamelab Barcelona. Corporately we've done a mix people forget sometimes" While many major developers and publishers are still including single-player modes in their games, there is a clear trend away from this, sparking a recent debate around 'the death of single-player'.Īlthough the announcement that Fallout 76 will be a shared world survival game may have added credence to that argument, studio head Todd Howard says it doesn't represent a permanent departure for the company away from single-player experiences. Bethesda Game Studios remains one of the few big developers not owned by a platform holder that hasn't moved away from almost entirely single-player experiences into games-as-a-service.















Fallout 76 is like fallout shelter but multiplayer